Game co-development
Senior game engineers who join your team and ship.
We have shipped twenty-five credited titles at BioWare, EA Maxis, and Amazon Games. We embed in your repos and your engine, build scalable multiplayer backends, and show you working builds every week.
Missing deadlines? Missing expertise? We can help.
- 25
- credited game titles
- 60+
- years of shipped software
- 100+
- engineers led on one MMO
- 3
- platforms: PC, console, mobile
Google
Twitch
Embedded co-development
Your team, plus decades of shipped games.
Bring us a feature, a milestone, a port, or a backend that has to hold up at launch. We work inside your project, not beside it.
We join your team
Senior engineers in your repos, your engine, and your rituals from the first week. No hand-off, no black box.
Backends that scale
Multiplayer services, dedicated servers, and matchmaking built to survive launch day, by people who have shipped MMOs and run services at Amazon scale.
Weekly demos
A playable build or a working service every week, a shared board, and a written plan with milestones and a price.
Shipped titles
Games and platforms we have helped ship.
From Baldur’s Gate and Knights of the Old Republic to The Sims, New World, and Marvel Heroes. Twenty-five credited titles across PC, console, and mobile.
What we do in games
Engine to live ops.
Client, server, and the pipelines between them. Pick one area or hand us the whole stack.
Engines
- Unreal and Unity
- Open 3D Engine (O3DE)
- Custom and in-house engines
- Tools and content pipelines
Console and PC
- PlayStation, Xbox, and Switch
- PC
- Porting between platforms
- Performance tuning
Gameplay and rendering
- Gameplay systems and scripting
- Rendering and graphics
- Game UI and HUD systems
- Audio and scripting systems
Networking and multiplayer
- Netcode and replication
- Multiplayer backends and dedicated servers
- Matchmaking, lobbies, and accounts
- Load testing and launch readiness
Live ops
- Telemetry and analytics
- Economy and progression systems
- Content updates and live events
- Observability, on-call, and SLOs
Co-development
- Embedded senior engineers
- Feature and milestone ownership
- Technical direction and production
- Architecture reviews and de-risking
The founders
Founder-led. Sixty-plus years of shipping.

Ross Gardner
COO & CAIO
Fifteen years at BioWare, from Baldur's Gate to Dragon Age and Star Wars: The Old Republic, then network engineering on Amazon's Open 3D Engine.
Twitch

Brian Neal
CEO
The Sims at EA Maxis, including lead server engineer on The Sims 4, then Amazon Games on New World and Crucible.

John Meier
CTO
Client systems on The Sims 4 and senior gameplay engineering on Marvel Heroes, before Staff Engineer at Google.
Google
Let’s talk
Need senior hands on your game?
Tell us about your project, your engine, and your next milestone. A founder replies to every inquiry personally.
























